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International Karate + - Commodore64
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Turrican II - PC
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Game info
GBA

Ninja Five-0

Ninja Five-0
GenreAction Platform
DeveloperHudson Soft
PublisherKonami
Released2003
Rating
Graphics:9.0
Sound:8.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Ninja Five-0 is a great side scrolling action platform (also known as 'Ninja Cop' on PAL regions) developed in 2003 for the Nintendo GBA.
 
Review
Ninja Five-0STORY / GAMEPLAY
A ninja cop named Joe Osugi battles a group of evil ninja masters and all terrorist cells under their commands. The time has come to put your skills to the test when an evil terrorist group gets a hold of an ancient evil power known as the Mad Masks. These artifacts, always guarded by ninja clans for countless centuries, hold great magic, granting whoever wears them unimaginable power. It's Joe's job to rescue innocent people taken hostage by this group and defeat the multiple leaders who are using the Mad Masks for their own wicked advantage. The game features ninja swords, unlimited shurikens, ninjutsu magic and a kaginawa grappling hook system to perform acrobatic moves (it's probably the most important item in your inventory) in the style of Bionic Commando.

GRAPHICS / SOUND
The game features plenty of thumping beats! The game's sound is excellent with great music and a few impressive sound effects like screams, explosions and more). The graphics look good, with small sprites but of flawless animation (with lots of frames) and very nicely drawn backgrounds but it does not tax the GBA's hardware. Ninja Five-0 is a standard side scrolling action platform game with no actual special effects to wow jaded gamers.
 
Screenshots
  • Ninja Five-0
  • Ninja Five-0
  • Ninja Five-0
  • Ninja Five-0
  • Ninja Five-0
  • Ninja Five-0
 
Gameplay sample
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
read more...
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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